tracefullpac

Star Wars Jedi Outcast Mod

  1. Jedi Outcast Skins
  2. Star Wars Jedi Academy Mod The Force Unleashed

Star Wars: Jedi Knight II is a series of games evolving around the phenomenally popular Star Wars movie franchise. Many spin off games have resulted but few have captured the nature of the force and all awesome things associated such as wielding a light saber as well as this game. The Legacy of Star Wars Dark Forces™ and Star Wars® Jedi Knight lives on in the intense first-person action of Jedi Outcast.

Keyboard and mouseStateNotes
Remapping
Mouse accelerationBoth mouse smoothing and acceleration are disabled by default.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportReads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped the arrow keys on the keyboard.
Full controller supportFor XInput support, users will need both the Jedi Academy - Outcast mod for Jedi Academy and the OpenJK source port.
Note: OpenJK is in a incomplete state, but is updated regularly.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Star wars jedi academy mod kylo ren
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Outcast
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Maddog's review of what was supposed to be the last version of this great mod:

Michael B.K.A. cHoSeN oNe brings us the newest and final version of his mod. What wasn’t the last version supposed to be the last? Hmmm anyway on to the review. As always this mod is a server side mod and contains all of the past features plus more. Most if not all of the changes are for the admins and the person running the server. You can now ban a whole range of I.P. addresses, there is a new command that enforces the no force/no weapons even if terminator or empowered modes are on, there is a few new sound effects added to exploding body parts and the login of admins and much much more.

Personal I like this mod and we run the 1.3 version on the ICoP server and plan on taking this mod for a test run. I suggest giving this newest version a download, most of the new commands will help out the admins and who doesn’t like sound effects LOL. Great job, only time will tell if this is the final version .

Jedi Outcast Skins

Maddog

Below is Amos’s review of version 1.3:

Star Wars Jedi Outcast Mod

Quote: Jedi Academy 1.3 is the final version of this great mod - no really - it IS the final version. Seriously. This update is chocked full of admin commands and emotes and just all kinds of stuff. There are quite a few bug fixes and this is just the best mod out there for admin-ing servers. The gameplay remains the same, but now, like if you're in a duel on an FFA server, you can't use bacta, or emotes. Any sleeping or punished person cannot be killed - they can't even /kill - fabulous feature for admins trying to deal with lamers. Ooo ... and if a Padawan connects and there's already a Pad on the server, the one connecting gets renamed. And, and, and ... there's just so much here. Read the readme. Trust me ... you're going to need to read it. It's a freakin' tome, but there's just so much there and every feature is just ... well, okay, I'm gushing. But I love this mod. Remember, it's a serverside mod, so you don't have to download it to play at a server that runs it.

Star Wars Jedi Academy Mod The Force Unleashed

~AmosMagee

Below is a list of updates from the last version:

Quote:1.4 - Updates· New IP Range Banning Admin Command ( mbanrange) · g_mAllowPowerups - Enforces the use of powerups when 1 or more (Except for ALL) force powers are disabled. · g_mDebugTerminator - Will enforce the 'Saber Only' server rule and will allow no weapons other than saber upon it. · g_mDebugEmpower - Will enforce the 'No Force' rule and will not allow empowered clients to have force. · g_mAllActivity - detects all activity by client when using the g_timeouttospec cvar, thanks Lee · bot_honorableduelacceptance - now available without cheats, default is enabled. · Spectator Followers can now be kicked, banned, etc. without affecting others. · mvstr - command that allows you to choose which map you want in the rotation, without disrupting the order. · mnextmap - executes next map available in rotation. · g_mAllowAdminMap - controls the mnextmap command usage. · g_mAllowAdminVSTR - controls the mvstr command usage. · g_mAllowTeamSuicide - allows clients to use the kill command when in team games. · Added Thunder sound effect to admin & knight login. · Added Explode sound effect to the mexplode admin command. · Most default settings that were in academy.cfg are now hardcoded into mod for faster and easier configuration. · jk2logbackup.pl - this is a perl script for BSD and Linux servers only, designed to archive your games.log file weekly. (written by neoE) · Minor Code Tweaks

So, though ChosenOne has promised time and again that the last update really was the last one, you can't really blame him for updating this one ... last ... time. ;) He's removed over 60 cvars that just seemed to bog the thing down. Doing so has streamlined the mod, making it faster, the filesize smaller and it doesn't use as much RAM as before. One of the great things about JAR (for JA) is that Server Admins are able to pick and choose which commands they want their Admins and Knights to have. Chosen has included that same feature here, for those still playing JK2! He's also customized the aminfo command according to what level of admin you are, or if you're just a player. Two new little cvars were included to let you change the health regeneration of bactas and adjust the value of which the bacta regenerates your HP.

I'd say those are some decent updates for this mod and worth the download - especially with the removal of those cvars. Great job, as always, Chosen!

~AmosMagee