♞ Download S.T.A.L.K.E.R.: Call of Pripyat torrent pc for free. As it became known later, all helicopters were destroyed one by one. It was found a note in the question of the evacuation points for army soldiers, and learned that they There are only three. May 15, 2018 ABR Mod is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere.
This page provides information about all the different artifacts that are available in S.T.A.L.K.E.R.: Call of Pripyat. The list is initially sorted alphabetically, but you can click the Sort by type link in the table of content to sort the artifacts by their properties. Artifacts that has radiation as a negative property means that, when wearing them, you'll slowly accumulate radiation; you need to wear an anti-radiation artifact (ie. a negative Radiation property) along with these to negate this effect.
Table of content
Sort by type
Altered Insulator
Altered Wheel
Battery
Bubble
Compass
Crystal
Eye
Fireball
Firefly
Flame
Flash
Goldfish
Gravi
Heart of the Oasis
Jellyfish
Kolobok
Mama's Beads
Meat Chunk
Moonlight
Night Star
Shell
Snowflake
Soul
Sparkler
Stone Blood
Stone Flower
Wrenched
Anomalies are the source of the Zones most coveted treasures: the artifacts. These often display unusual properties. Some of these properties are beneficial, others are uncomfortable or outright dangerous.
Altered Insulator
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Altered Insulator
Thus used to be an insulator. It has now almost turned into an unstable artifact. It is probably the source of intermittent psy-emissions.
Radiation
+6
Weight
1.00 kg
This is a unique artifact that you'll acquire as part of an optional mission provided by Professor Hermann. The artifact is located inside a room at the tunnel in the north-western corner of Jupiter.
Altered Wheel
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Altered Wheel
This was once the dredge station wheel. It has now half-converted into a strange artifact. No properties are notable, other than active glowing and a little radioactivity.
Radiation
+6
Weight
0.50 kg
Locations
As the description hints, this artifact is unique and can only be found at the Dredge Station in Zaton. Beard can provide you with an optional mission which you can complete by retrieving this artifact for him.
Battery
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Battery
The composition of this artifact includes electrostatic elements, but scientists have yet to identify the exact physical conditions required for its formation. The artifact is popular in the Zone and valued by its residents and visitors for its energizing properties, although it can tire the body out through prolonged use. Emits radiation.
Energy Recovery
+2
Radiation
+1
Weight
0.50 kg
A good spot to look for this artifact is by the collection of Electro anomalies near Iron Forest Anomaly.
Bubble
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Bubble
A compound of several hollow organic formations, this artifact emits a gaseous substance that can neutralize radioactive particles inside the body without harming it. Because of its effectiveness, this artifact is in great demand.
Radiation
-4
Weight
0.50 kg
Locations
If you helped out Garry getting the two artifacts for the scientists, he'll give you a Bubble artifact when you meet him in Pripyat. You are also likely to find this artifact in the anomaly filled underground in Pripyat.
Compass
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Compass
A rare artifact - it's been several years since one was found. The artifact can locate gaps in anomaly fields. It is believed that it can help one traverse the most complex anomaly fields completely unharmed. However, very few know how to handle it properly.
Thermal
+3
Chemical
+3
Psy
+3
Electricity
+3
Energy Recovery
+2
Radiation
+4
Weight
0.50 kg
Noah carries two of these artifacts. This artifact cannot be sold.
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Crystal
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Crystal
This artifact is formed in anomalous zone with intense thermal activity. Actively consumes excessive heat, remaining cool to the touch throughout. Emits radiation.
Thermal
+3
Radiation
+1
Weight
0.50 kg
Locations
The Burnt Farmstead in Zaton is an obvious place to find this artifact.
Eye
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Eye
This artifact, which resembles the human eye, considerably increases the body's metabolism, helping wounds heal quicker. Experienced stalkers say that the Eye also brings luck. Emits radiation.
Wound Healing
+4
Radiation
+2
Weight
0.50 kg
You can find this artifact at the Boiler Anomaly in Zaton.
Fireball
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Fireball
Even though Fireball is a thermal artifact, it can be handled without fear of being burned. This artifact is valued for its ability to maintain a temperature of 75 degrees Fahrenheit within a small radius, virtually regardless of its surroundings. Emits radiation.
Thermal
+6
Radiation
+2
Weight
0.50 kg
Notes
In case you're wondering, 75 degrees Fahrenheit is equivalent to 24 degrees Celsius.
You will get this artifact as a reward for helping Awl and Petruha who can be found at the Boiler Anomaly - which in general is also a good place to find this artifact.
Firefly
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Firefly
Firefly interacts with fields unknown to science, considerably speeding up regeneration of tissue and organs in living beings, as well as normalizing metabolic processes. This artifact can literally get a badly wounded stalker back on his feet in seconds. Unfortunately, Firefly is extremely rare. Emits radiation.
Health
+6
Radiation
+3
Weight
0.50 kg
Locations
I've been able to find this artifact at the Plavni Anomaly in the northern part of Jupiter and inside the small pit beneath the Vine Anomaly in north-eastern Pripyat.
Flame
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Flame
This artifact forms in areas of high thermal activity. Produces powerful infrared emissions, which intensify metabolic processes, healing wound before its bearer's very eyes. As this artifact is very rare, it is extremely valuable. Emits radiation.
Wound Healing
+6
Radiation
+3
Weight
0.50 kg
The Circus Anomaly is a good place to find this artifact.
Flash
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Flash
This electrostatic artifact is a powerful absorbent of electricity, which it later discharges. Flash is capable of protecting its bearer from electric shocks of up to 5,000 volts. Emits radiation.
Electricity
+6
Radiation
+2
Weight
0.50 kg
Locations
Managed to find one near the Electro anomalies inside the Scar Anomaly in Zaton.
Goldfish
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Goldfish
The result of an interaction between a large number of gravitational fields, Goldfish produces its own powerful internally directed gravitational field, which renders items within its range almost weightless. This artifact is most effective for reducing carried weight, which explains why it is always in great demand. Emits radiation.
Maximum Weight
+12 kg
Radiation
+3
Weight
0.50 kg
You can sometimes find a Goldfish at the Claw Anomaly in Zaton. Another place to look is at the Bitumen Anomaly in Jupiter; I've also managed to find this artifact near the Springboard anomalies at the caved-in area of the School in Pripyat.
Gravi
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Gravi
Gravi is formed from metallic substances exposed to prolonged gravitation. This makes it capable of sustaining an antigravitational field, and many stalkers use it to reduce the weight of their backpacks. Emits radiation.
Maximum Weight
+8 kg
Radiation
+2
Weight
0.50 kg
Locations
A place to look for this artifact is the Bitumen Anomaly in Jupiter.
Heart of the Oasis
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Heart of the Oasis
This artifact was found at the center of the legendary Oasis. It appears that the Heart is a crystallized plant, which has acquired the healing properties of the Oasis. Unlike the Oasis itself, however, this artifact is extremely radioactive.
Health
+2
Hunger Elimination
+1
Energy Recovery
+2
Wound Healing
+2
Radiation
+4
Weight
0.50 kg
This artifact is found at the Oasis, once you solve the puzzle of the entrance.
Jellyfish
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Jellyfish
This gravitational artifact attracts and absorbs radioactive particles, reducing the effects of radiation on the body. Very common in the Zone and is unofficially used outside the Zone for treating acute radiation sickness in exceptional circumstances.
Radiation
-2
Weight
0.50 kg
Locations
You can find a Jellyfish on a ledge at the Claw Anomaly in Zaton. Another place to look for this is at the Bitumen Anomaly in Jupiter.
Kolobok
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Kolobok
A relatively rare artifact which forms in areas contaminated with chemicals. Kolobok is highly values for its ability to heal wound of any kind in mere minutes. For unknown reasons, scientists are spreading rumors among stalkers that the artifact interacts with the bearer's genetic code. Emits radiation.
Health
+4
Radiation
+2
Weight
0.50 kg
You can find this artifact at the top of the Oakpine Anomaly in Zaton. You may also be able to find one inside a room in Pripyat that you can only access by climbing the Vine Anomaly.
Mama's Beads
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Mama's Beads
Much about this artifact remains a complete mystery to scientists. At the same time, it is known for certain that emissions produced by pulses in its thicker sections force blood in open wounds to clot quicker, forming a protective scab. One of the most noticeable effects of this artifact is the increased speed of wound healing. Emits radiation.
Wound Healing
+2
Radiation
+1
Weight
0.50 kg
Locations
Another artifact that can be found at the Boiler Anomaly in Zaton. As you can see from the screenshot, I've also found this on the ground at the Cement Factory in Jupiter.
Meat Chunk
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Meat Chunk
This organic artifact consists of deformed, mutated animal tissue. When placed in a chemically contaminated area, Meat Chunk transforms the airborne chemicals into a mucous fluid. Emits radiation.
Chemical
+6
Radiation
+2
Weight
0.50 kg
One place to find this artifact is in the underground caves south-west of Burnt Farmstead in Zaton.
Moonlight
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Moonlight
This unique electrostatic artifact can resonate under the influence of psy-waves. Stalkers have learned to fine-tune the artifact so that it resonates in opposite phase to the main source of emissions, thus fully or significantly neutralizing their effects. Emits radiation.
Psy
+6
Radiation
+2
Weight
0.50 kg
Locations
I've managed to find a couple of these at the Parking Lot in Jupiter.
Night Star
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Night Star
This glowing artifact can generate a local directed low-gravity field. Widely used by stalkers along with Gravi, a similar artifact, increase maximum load. Emits radiation.
Maximum Weight
+4 kg
Radiation
+1
Weight
0.50 kg
You can usually find a Night Star in the water behind Dredge Station in Zaton.
Shell
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Shell
This artifact used to be considered trash, devoid of any useful properties. However, scientists recently discovered that if kept in constant contact with the body, it has an excellent stimulating effect on the nervous system. Emits radiation.
Energy Recovery
+4
Radiation
+1
Weight
0.50 kg
Locations
I've managed to find this artifact among the Electro anomalies at the Parking Lot.
Snowflake
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Snowflake
At first glance, this artifact resembles Kolobok. Some claim that it actually is Kolobok, its properties reinforced by exposure to a powerful electric field. Thanks to its unique properties, the artifact can significantly increase the bearer's muscle tone. Emits radiation.
Energy Recovery
+6
Radiation
+3
Weight
0.50 kg
One sure place to find this artifact is near (or on the floor below) the elctro anomalies on the roof of the Yubileiny Service Center.
Soul
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Soul
A unique organic artifact with properties just as unique. Somehow it increases the body's overall recovery rate from damage of any kind, without accelerating the accumulation of toxins. Thanks to its effects and attractive appearance, this artifact is a valuable collector's item. Emits radiation.
Health
+2
Radiation
+2
Weight
0.50 kg
Locations
Inside Snags box.
Sparkler
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Sparkler
A bright representative of this electrostatic family of artifacts, this artifact can smooth fluctuations in electric field density. Emits radiation.
Electricity
+3
Radiation
+1
Weight
0.50 kg
A good spot to look for this artifact is by the collection of Electro anomalies near Iron Forest Anomaly.
Stone Blood
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Stone Blood
A reddish formation of compressed and fossilized plants, soil and animal debris. Can partially neutralize poisons. Emits radiation.
Chemical
+3
Radiation
+1
Weight
0.50 kg
Locations
This artifact is common in chemical anomalies such as the ones beneath the tree in the Oakpine Anomaly and in the caves south of the Burnt Farmstead in Zaton, and both the Quarry and Plavni Anomaly in Jupiter.
Stone Flower
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Stone Flower
This artifact is made up of a granite-like stone deformed by an extreme gravitational force, resulting in a crystallized formation that has not been explained by science to date. Can provide moderate protection against psy-emissions and is radioactive.
Psy
+3
Radiation
+1
Weight
0.50 kg
You may be able to find Stone Flower artifacts at the Claw Anomaly in Zaton.
Wrenched
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Wrenched
This bizarrely-shaped artifact appears in places with increased gravitational activity. Acting as a kind of sponge that absorbs radioactive elements, this artifact provides protection from outside radiation as well as from radioactive particles that have already made their way into the body.
Radiation
-3
Weight
0.50 kg
Locations
A common place to find a Wrenched is at the Claw Anomaly in Zaton.
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kyle_k_ski
kyle_k_ski Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.
From United States
Hello Folks, I just want to share my love for a recent combination of mods for 'STALKER - Call of Pripyat.' At the end this post, you'll find some VERY IMPORTANT INSTALLATION notes that you do NOT want to ignore. The first mod, the base for the two, is 'Call of Chernobyl.' You can get it from here: [url=]http://www.moddb.com/mods/call-of-chernobyl[/url] The second mod, that's installed after the first, is 'Arsenal Overhaul.' There are SEVERAL versions of this great mod, so you want to make sure you get the version specially made for Call of Chernobyl. You can get it from here: [url=]http://www.moddb.com/mods/arsenal-overhaul[/url] What do these mods do exactly? Call of Chernobyl combines every single STALKER map together into ONE world, plus it adds an extra one as well. It's currently a work in progress, and its main purpose was to supply a base for other people's mods. So, even though it's a 'basic' mod, what it does have is terrific. It's totally open-world. Go wherever you want, whenever you want. Pick from any of the factions, and then live out the consequences right from the very beginning. There is no main, overarching story. However, there are 11-12 different mission types that one can get from any of the NPCs in the region. There are certain 'main' NPC's that are more likely to give you certain types of missions than not, but even the 'ordinary' NPC's might have a request or two for you. You just have to ask. Faction battles, similar to those found in STALKER - Clear Sky are also integrated. From my experience, one must first successfully rescue a hostage before the other faction members will trust you enough to lead them throughout The Zone. One can sell or donate better equipment to them, and they'll automatically use it. This is a VERY important detail to know. I had to escort a couple of scientists to a location, and I was very happy to donate some looted AKs to them. They used them instead of their puny pistols to help fend off a mutant horde attack. What I love about this mod's framework, is that it completely opens up the role-playing possibilities. One can literally do whatever one wants. The Atmosfear mod is already integrated into Call of Chernobyl. One can use it to setup all kinds of weather throughout The Zone, as well as stipulate what occurs during blowouts and psi-storms. Of particular menace is a working Military hind helicopter. To me, at this point, it's very overpowered as an enemy, but I'm hopeful that adjustments will be made to it in the future. Another region that needs some improvement is a better stocking of life in the underground portions of the maps. Still, in my opinion, this is a far superior gaming experience than the default version of Call of Pripyat. ModDB's Call of Chernobyl page has an Addons tab that leads to a bunch of other mods that have already been adapted to work with Call of Chernobyl (just make sure that they've been updated to the latest CoC release candidate). Arsenal Overhaul will add 100+ weapons and new gear into one's Call of Chernobyl experience. This mod is SUPERB. All of the possible upgrades are logical, and not too constricting in one's desires to enhancing one's weaponry and gear. And wait till you see what Nimble has to offer.. Between these two mods, I have had some INSANE encounters. Multiple factions ruthlessly battling one another on one map, with a couple of these encounters lasting over half an hour! Intense and insane! I had a blowout and psi-storm manifest within minutes of one another, and the main Loner base in Cordon became overrun with a zombie horde that had the Military eating at its edges from one flank, and the Loner's shooting at it from another, with each faction taking potshots at one another whenever an opportunity permitted it. I've only wandered through four territories, and it's already a very satisfying experience. I haven't even thought of touching Far Cry 3 since. And that says a lot. INSTALLATION CONCERNS: I made a couple of mistakes installing this mod, and the consequences were time consuming and headache inducing. The good news is that I can help you avoid ALL of the these negatives! (1) Call of Chernobyl is going to DETECT your installation of Call of Pripyat. Please note, however, that when it comes to actually installing the mod, you DO NOT WANT IT IN THE SAME DIRECTORY as Call of Pripyat. This will lead to all kinds of errors! Just instruct it to install on your C Drive, and you'll be fine. (2) Install the Call of Chernobyl patch! Don't skip it! (3) Install the latest release of Arsenal Overhaul that is specially made for Call of Chernobyl. Arsenal Overhaul's contents go into Call of Chernobyl's directory - don't put it into Call of Pripyat! (4) If adding in any of the mods specially made for Call of Chernobyl, do so AFTER Arsenal Overhaul has been installed. If it wants to overwrite any of Arsenal Overhaul's files, DECLINE it. This can be a bit time-consuming, but it isn't hard to do. Trust me, you want to keep Arsenal Overhaul's files intact. It is an essential component to having a wonderful experience. That's it! Happy hunting stalkers!
BloodForever
BloodForever Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.
From United States
I take I should install Warfare AFTER I install Arsenal Overhaul 3?